【Blenderシミュレーション】流体シミュレーション

Blender

こちらは「Blender」による流体シミュレーションについての記事となっております。

Fluid Parameters

Fluid | Domain | Settings
Domain Typebool
[default] None
Create domain for liquids
Resolution Divisionint
[default] 32
[+] quality up, longer time
[-] quality down, shorter time
Maximum Resolution
Resolution used for the fluid domain. Value corresponds to the longest domain side (resolution for other domain sides is calculated automatically).
Time Scalefloat
[default] 1.0
[+] speed up
[-] speed down
Adjust simulation speed.
CFL Numberfloat
[default] 4.0
Maximal velocity per cell (greater CFL numbers will minimizr the number of simulation steps and the computation time).
Use Adaptive Time Stepsbool
[default] True
Timesteps Maximumint
[default] 4
[+] quality up, longer time
[-] quality down, shorter time
Maximum number of simulation steps to perform for one frame.
Timesteps Minimumint
[default] 1
[+] quality up, longer time
[-] quality down, shorter time
Minimum number of simulation steps to perform for one frame.
Using Scene Gravity Xfloat
[default] 0
[+] right
[-] left
Gravity in X direction.
(Available when Scene Properties/Scene/Gravity: False)
Using Scene Gravity Yfloat
[default] 0
[+] forward
[-] back
Gravity in Y direction.
(Available when Scene Properties/Scene/Gravity: False)
Using Scene Gravity Zfloat
[default] -9.81
[+] up
[-] down
Gravity in Z direction.
(Available when Scene Properties/Scene/Gravity: False)
Delete in Obstaclebool
[default] False
Delete fluid inside obstacles.
Bake DataButtonBake Fluid Data.
Border Collisionsbool
[default] True
Enable collisions with front domain domain border.
Fluid | Domain | Liquid
Simulation MethodFLIP, APIC
[default] FLIP
FLIP:
Use FLIP as the simulation method (more splashy behavior)
APIC:
Use APIC as the simulation method (more energetic and stable behavior)
FLIP Ratiofloat
[default] 0.97
[+] bigger splash
[-] smaller splash
PIL/ FLIP Ratio. A value of 1.0 will result in a completely FLIP based simulation. Use a lower value for simulations which should produce smaller splashes.
(Available when Simulation Method: FLIP)
System Maximumint
[default] 0
Maximum number of fluid particles that are allowed in this simulation
Particle Radiusfloat
[default] 1.0
Particle radius factor. Increase this value if the simulation appears to leak volume, decrease it if the simulation seems to gain volume.
Samplingint
[default] 2
[+] more particles
[-] less particles
Particle number factor (higher value results in more particles).
Randomnessfloat
[default] 0.1
[+] randomness up
[-] randomness down
Randomness factor for particle sampling.
Particles Maximumint
[default] 16
Maximum number of particles per cell (ensures that each cell has at most this amount of particles).
Particles Minimumint
[default] 8
Minimum number of particles per cell (ensures that each cell has at least this amount of particles).
Narrow Band Widthfloat
[default] 3.0
Particle (narrow) band width (higher value results in thicker band and more particles).
Fractional Obstaclesbool
[default] False
Fractional obstacles improve and smoothen the fluid-obstacle boundary.
Obstacle Distancefloat
[default] 0.5
Determines how far apart fluid and obstacle are (higher values will result in fluid being further away from obstacles, smaller values will let fluid move towards the inside of obstacles).
(Available when Fractional Obstacles: True)
Obstacle Thresholdfloat
[default] 0.05
Determines how much fluid is allowed in an obstacle cell (higher values will tag a boundary cell as an obstacle easier and reduce the boundary smoothening effect).

Fluid | Domain | Settings | Resolution Divisions

Fluid | Domain | Settings | Time Scale

Fluid | Domain | Settings | Timesteps Maximum

Fluid | Domain | Liquid | Simulation Method

Fluid | Domain | Liquid | FLIP Ratio

Fluid | Domain | Liquid | System Maximum

Fluid | Domain | Liquid | Particle Radius

Fluid | Domain | Liquid | Sampling

Fluid | Domain | Liquid | Randomness

Fluid | Domain | Liquid | Particles Maximum

Fluid | Domain | Liquid | Narrow Band Width

Fluid | Domain | Liquid | Threshold

Fluid | Domain | Liquid | Viscocity