こちらは「Blender」による流体シミュレーションについての記事となっております。
目次
- Fluid Parameters
- Fluid | Domain | Settings | Resolution Divisions
- Fluid | Domain | Settings | Time Scale
- Fluid | Domain | Settings | Timesteps Maximum
- Fluid | Domain | Liquid | Simulation Method
- Fluid | Domain | Liquid | FLIP Ratio
- Fluid | Domain | Liquid | System Maximum
- Fluid | Domain | Liquid | Particle Radius
- Fluid | Domain | Liquid | Sampling
- Fluid | Domain | Liquid | Randomness
- Fluid | Domain | Liquid | Particles Maximum
- Fluid | Domain | Liquid | Narrow Band Width
- Fluid | Domain | Liquid | Threshold
- Fluid | Domain | Liquid | Viscocity
Fluid Parameters
Fluid | Domain | Settings | ||
Domain Type | bool [default] None | Create domain for liquids |
Resolution Division | int [default] 32 [+] quality up, longer time [-] quality down, shorter time | Maximum Resolution Resolution used for the fluid domain. Value corresponds to the longest domain side (resolution for other domain sides is calculated automatically). |
Time Scale | float [default] 1.0 [+] speed up [-] speed down | Adjust simulation speed. |
CFL Number | float [default] 4.0 | Maximal velocity per cell (greater CFL numbers will minimizr the number of simulation steps and the computation time). |
Use Adaptive Time Steps | bool [default] True | |
Timesteps Maximum | int [default] 4 [+] quality up, longer time [-] quality down, shorter time | Maximum number of simulation steps to perform for one frame. |
Timesteps Minimum | int [default] 1 [+] quality up, longer time [-] quality down, shorter time | Minimum number of simulation steps to perform for one frame. |
Using Scene Gravity X | float [default] 0 [+] right [-] left | Gravity in X direction. (Available when Scene Properties/Scene/Gravity: False) |
Using Scene Gravity Y | float [default] 0 [+] forward [-] back | Gravity in Y direction. (Available when Scene Properties/Scene/Gravity: False) |
Using Scene Gravity Z | float [default] -9.81 [+] up [-] down | Gravity in Z direction. (Available when Scene Properties/Scene/Gravity: False) |
Delete in Obstacle | bool [default] False | Delete fluid inside obstacles. |
Bake Data | Button | Bake Fluid Data. |
Border Collisions | bool [default] True | Enable collisions with front domain domain border. |
Fluid | Domain | Liquid | ||
Simulation Method | FLIP, APIC [default] FLIP | FLIP: Use FLIP as the simulation method (more splashy behavior) APIC: Use APIC as the simulation method (more energetic and stable behavior) |
FLIP Ratio | float [default] 0.97 [+] bigger splash [-] smaller splash | PIL/ FLIP Ratio. A value of 1.0 will result in a completely FLIP based simulation. Use a lower value for simulations which should produce smaller splashes. (Available when Simulation Method: FLIP) |
System Maximum | int [default] 0 | Maximum number of fluid particles that are allowed in this simulation |
Particle Radius | float [default] 1.0 | Particle radius factor. Increase this value if the simulation appears to leak volume, decrease it if the simulation seems to gain volume. |
Sampling | int [default] 2 [+] more particles [-] less particles | Particle number factor (higher value results in more particles). |
Randomness | float [default] 0.1 [+] randomness up [-] randomness down | Randomness factor for particle sampling. |
Particles Maximum | int [default] 16 | Maximum number of particles per cell (ensures that each cell has at most this amount of particles). |
Particles Minimum | int [default] 8 | Minimum number of particles per cell (ensures that each cell has at least this amount of particles). |
Narrow Band Width | float [default] 3.0 | Particle (narrow) band width (higher value results in thicker band and more particles). |
Fractional Obstacles | bool [default] False | Fractional obstacles improve and smoothen the fluid-obstacle boundary. |
Obstacle Distance | float [default] 0.5 | Determines how far apart fluid and obstacle are (higher values will result in fluid being further away from obstacles, smaller values will let fluid move towards the inside of obstacles). (Available when Fractional Obstacles: True) |
Obstacle Threshold | float [default] 0.05 | Determines how much fluid is allowed in an obstacle cell (higher values will tag a boundary cell as an obstacle easier and reduce the boundary smoothening effect). |